Evil hits too close for comfort every time a long time enemy of the Secret Trackers assaults the organization’s hallowed house bottom.
Mystery Trackers: Silent Hollow – Inside my last Secret Trackers evaluation, I mentioned worrying that one-day the series might let me down. After all, one business can just crank out hits for so long; then again, if you’re Hippo Games, the regular rules may not apply. Having seemed at first a knock off of Huge Fish’s own Mystery Case Files, Mystery Trackers has formally surpassed that business both concerning sport concepts and delivery, as its newest title, Mystery Trackers: Quiet Hollow undoubtedly demonstrates.
The Secret Trackers sequence portrays you as an agent in a strong cabal of super-detectives who are equal parts David Bond and Miss Marple. In Noiseless Hollow, you’re surprisingly summoned to Secret Trackers HQ that was devastated by a series of strikes. You arrive to discover both the building as well as the town around it beset by strange flying masks-outrageous components that appear to truly have the power to command individuals’s thoughts. Not your gifted fellow agents can resist the masks’ malevolent influence, and as the agents are overcome, the centuries-old Secret Trackers firm discovers it self in the verge of failure.
Luckily, you appear invulnerable to the flying masks’ living room tips. Your puppy sidekick Elf can be, hypnosis-immune, and the both of you form teams to capture the puppet master managing the goggles. Silent Useless lives as much as previous Mystery Trackers games in each regard: it really is lovely, varied, very interactive, and packed with dynamic story-telling cutscenes. Each place offers you several things to do, and the searching aspect is increased by specific devices which let you see things you can not see with the naked vision. The game’s hidden thing scenes are just as well composed as in prior titles, and continue to be built of items which sound right inside the context. These moments actuate in intriguing ways and contain interactivity that’s not only clever, but advances the story as well.
Storytelling is the focus of Quiet Hollow, as well as along with cutscenes and hidden item scenes, it employs a variety of other smart storytelling gimmicks. While you progress, a peculiar device records pictures of people and gadgets and results info about these in the form of “secret files.” These become a manual of kinds that fulfills you in about the items you strike, and supplies you with lots of inside information concerning the Mystery Trackers. Similarly, through the sport you’ll roll up your fellow agents’ pets (you have Elf to assist youother agents have talented moles, turtles, and hedgehogs) and these too become a special source of intelligence. On top of those, in and around the HQ, you find films, tapestries, and physical puppet shows that exemplify the history of the organization, as well as its run-ins with outwardly immortal uber villain, Morpheus.
While all Secret Trackers games tell a great story, what makes Quiet Hollow distinct from the others is its Double Oh-Seven-like reliance on awesome gadgets. Secret Trackers agents are employed for their special forces: some can teleport, some can attract super, and some have telekinesis. When they don’t have special powers, but, the agency can give some to them via unique shot. Here-you are given the power to begin shoots, freeze things, and un – hypnotize folks (and animals), and all three of these abilities often be convenient. It truly is like you’re a mutant amalgam of Sherlock Holmes and the X – Men, and who wouldn’t need that? Even small Elf receives a cool new bullet proof vest and his own walkietalkie.
The devices represent the progressive side of Silent Hollow; the questions represent the side that sways toward the tried – and – true. As in previous Mystery Trackers games, the questions are often familiar-being of the rotating color wheel or image re-assembly variety-however, they’re rendered uniquely sufficient to create that forgivable. As previously mentioned, the game’s graphics keep the lustrous standard of the collection, as do the liveaction characters. Sporadically, the dubbed English sounds collide pretty seriously using the appearance of individual characters, but the narrator, who you hear the most, is perfectly cast. The game’s music, which features five new themes by composer Yuri Ginzburg, can be perfect and efficiently conveys the suspense and mystery of prior musical scores.
Once you and Elf have stored the day in the critical game, you unlock an additional hour of gameplay in Silent Hollow’s reward chapter. Inside, brokers are vanishing and all evidence points to a perpetrator with timetraveling abilities. Unfortunately, although the full time travel notion is fascinating, this area is way less compelling since it requires no pains to clarify events or even make them logical. Also less than fascinating is an extra known as the “Secret Room.” The Key Room provides you with the questionable opportunity to play through chunks of the game again to be able to collect photographs of the world’s most illustrious detectives (none of whom are known by title and whose descriptions might baffle some gamers). It is basically a rehash of things you’ve already played, and even though you receive an exclusive background for doing it, it smacks of articles padding.
An improved extra is the shop. Throughout the sport, you gather ducats which could subsequently be used to buy enjoyable little items. Your great buddy Elf is now a family man-er…dog, and you may buy him and his fuzzy brood a myriad of awesome toys and luxurious items. Still, you can spend your ducats on menu customizations like symbols and skins for your own hint toad. The latter are amusing and include particular skin specific animations. Other extras include a technique guide, a dossier filled with secret documents, an Achievements gallery, a glossary of Mystery Trackers pets, wallpapers, concept art, music tracks, and a really bizarre green screen movie. (You’ll have to test it out yourself.)
Mystery Trackers: Silent Hollow is an impressive game. It includes the familiar with the progressive in just the most suitable measure, and concentrates all its own elements on serving the narrative. Even though the reward chapter is really a touch lackluster and also the Secret Room extra is pretty much unnecessary, the game’s complete premium quality and other fun accessories make it really worth the cost.